Only available maps in this mode are Ash Covered Arena and Room of Greed. Winner Match: A tag-team like 1v1 mode where players are substituted with the next player on a given team when they die. This mode favors the usage of large area-of-effect skills, such as Generate Black Hole and Wind Wall. The player with the most kills in the battle wins. There can be an uneven amount of players on each team, but the team with less players will be granted a damage, awakening charge, and MP buff. Team Death Match: A battle that gives team points depending on the number of kills for each team.This mode does not exist in the Practice Channel. There must be the same amount of members on each team in order to start. Team Match: A battle that gives each player one life.Whether or not this is true is unconfirmed. Note: During the NA Winter League Tournament, GM Skillz said in a forum post that the normalizations in the Competition Channel were equivalent to the ones in Sparring. Specifics of normalization in this channel are currently unknown. It is only opened for official tournaments run by the staff of the server, and can only be accessed by the GMs and participants of the tournament. Competition Channel: Under normal circumstances, this channel is closed.More modes and options are available in Free Channel, such as being able to adjust kills and playtime, as well as access to the Team Match mode. Free Channel: Functions closer to Arena PvP, but still suffers from the same stat normalization as the Practice Channel.Stat normalization DOES NOT occur in this channel. MP regeneration is much faster than usual in the Practice channel, and both kills and match time are infinite. Practice Channel: As the name implies, a channel for practice.There are three channels to choose from in the lobby: Practice, Free, and Competition.
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